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#2314234 Mar 06, 2010 at 05:58 PM
7 Posts
This post was made by an SWG Guildie on how to normalize Ventrilo everyone in channel.

I grew tired of barely hearing some and others blasting my speakers so I "Googled" ventrilo normalization and found a few entries, all the same. They worked fine for me so i thought I would pass this along. Very easy to setup... enjoy!


Vent normalization makes everybody’s voice the exact same volume. Inessence, you won’t blow your ears out or have difficulty hearingpeople. Here’s how:

•Go to Setup
•Enable Direct Sound
•Select the SFX Button
•Select Compressor and click Add.
•Under Compressor Properties, use the following settings:
◦Gain = Adjust for how loud you want people to be. (I use 15)
◦Attack = 0.01
◦Release = Around 500
◦Threshold = Around -30
◦Ratio = 100
◦Pre delay = 4.0

Gain
How much volume you feed into the compressor. Not really relevantunless everyone is too quiet, then you can turn this up a little;turning it up too much will sound EXTREMELY horrible.

Attack
How fast volume change will happen. Example: setting this to 500 meansthat anything coming in will only be dropped in volume after a half asecond. For Vent this should be set as low as possible.

Release
How fast the compressor stops changing things. not really that relevantwith Vent, setting it around 500 is good for voice material.

Threshold
This sets the point where we actually start changing what’s coming in.Whereas 0 is the absolute loudest you can have for an input, -60 issuper quiet. Average users will probably come in somewhere around -25to -15, with the occaisional few being really quiet, which is why I have this set so low.

Ratio
How much any sound below the set threshold gets compressed and/ormodified in the volume department. If you still want to hear SOMEvolume variation, then set this lower (2-4)… the higher you set it, thecloser in volume everyone will be.

Pre Delay
Mostly just deals with processing; with computer and digitalprocessors they can look ahead a few milliseconds to see what needs tobe dropped in volume or changed before it actually comes through the speakers. Highest is ideal.

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#2527376 Apr 25, 2010 at 09:34 PM
Pulla'Mi
LOL.. thanks was my post. Where are my royalties?

ow the hell has everyone been, i got busy at work and came back to a dead game over at SWG land. Miss all the gang and hope we can find a game where we can get together again.


you can email me at jjnoeljj@yahoo.com to tell me what you been up to.

Pulla'Mi Finga lives!
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